Posts tagged Review

Mistborn: Cover

Review: Mistborn by Brendon Sanderson

1

A friend of mine recommended Brandon Sanderson’s Mistborn a few years back, but for whatever reason, I did not add it to my reading list until after Sanderson had been selected to complete Robert Jordan’s Wheel of Time. I consider myself a fan of fantasy, but I am often extremely skeptical of the epic fantasy sub-genre because a significant percentage of it tends to be derivative (see: Brooks, Terry; Eddings, David; Goodkind, Terry). The gold standard for me would be either George R.R. Martin or Robert Jordan, as the two moved epic fantasy out of the zone of hackneyed Tolkien rip-offs and into territory that was original and far more interesting.

So hearing that Harriet McDougal, Jordan’s widow, had personally selected Sanderson based on both his heartfelt online eulogy to Jordan and the quality of Mistborn, I knew he was someone I definitely had to take a look at. And I’m very glad that I did.

If Martin and Jordan are the heavyweights of their generation of epic fantasy authors, then Brandon Sanderson is one of the leading authors of his own generation. Mistborn offers up a wholly original setting based on the question: “What would happen if the Dark One won?” And while it does adhere to the traditional Joseph Campbell model of heroic fiction, it does set it in an unusual world where ash falls from the sky and strange mists and creatures fill the night.

At its heart, Mistborn is a heist novel, where a crack team of thieves bands together to attempt the impossible — the destruction of the Lord Ruler and his Final Empire. And as trite as that may sound, the characters are so well-painted and compelling that they really are a cut above the traditional rogue stereotype found in epic fantasy, particularly works derived from Dungeons and Dragons.

Central among the rebels is Vin, a young girl who has discovered that she is actually a Mistborn, or Sanderson’s version of a mage and Kelsier, an older Mistborn and the charismatic leader of the rebels. Again, two mage/rogues would seem cliched, if Sanderson’s magic system and physics weren’t both so well-constructed and believable. Magic in Mistborn follows a strict set of rules and is never used in a way that isn’t completely believable. Often it can be employed as deus ex machina, but in Sanderson’s novels it has its limitations.

I don’t want to say much else about the book so as not to spoil it — but it is quite remarkable. There are great set-ups and pay-offs, and some of the climactic battle scenes are exhilarating to read.

The only downside for me is that I have four other books waiting to be read on my Kindle before I can get to the next volume in the trilogy. I tend to be a cynic when it comes to the genre, but I haven’t been this excited upon completion of a fantasy novel since I finished A Storm of Swords all those years ago.

Review: Gardens of the Moon by Steven Erikson

3

It is with great disappointment — but conversely, great personal relief — to report that I was unable to finish Gardens of the Moon by Steven Erikson. Given the glowing reviews and endorsements, I expected this to be a great book. What I found instead was a turgid, impenetrable mess. That’s fine if your name is Thomas Pynchon and there’s a compelling artistic reason for your book to be challenging. As a fan of V and Crying of Lot 49, I can say that I enjoy a good literary challenge. But Erikson tries to pass off bad writing as genre-expanding and boundary-pushing — when in fact it is simply bad.

There are three elements that make a good fantasy novel: 1) compelling characters, 2) a great story and 3) a believable and fully realized world, be it our own or one of the author’s imagination. Without these three elements working in concert together, a fantasy novel is a failure. This is why there are so few authors in the genre who reach classic status with a wide range of fans — George R.R. Martin, Robert Jordan, J.R.R. Tolkien, Robin Hobb, even Terry Brooks.

Gardens of the Moon is the first novel in what I can only imagine is a long and tedious series by Steven Erikson, a former archeologist turned dungeon master turned fantasy writer. Erikson is concerned with creating a world that features a deep and complex history, which is perhaps the book’s only positive attribute. Created with a friend as the basis for a GURPS campaign, a lot of thought was put into the design of the world, but it’s not enough to make a good book.

Erikson’s characters are flat, lack personality and serve as pawns in the Byzantine plot. There is no protagonist, but unlike say George R.R. Martin’s Song of Ice and Fire books where any single character is interesting enough to be considered a protagonist, this is not the case here. Their feelings and motivations are largely a mystery to the audience. And the naming convention is inconsistent — some have silly names like Tattersail and Whiskeyjack, while others have long and complicated fantasy names. There are a lot of them, none of them ever properly introduced of fleshed out.

In regards to story, there is none that can be easily articulated. There is a girl who is possessed by a god who is BAD NEWS, but her motivations are unclear, a young captain who conscripted by a major Imperial political figure to hunt her down, a squad of disgraced veteran soldiers, a female mage, thieves and assassins, a giant talking crow, a one-armed general, a power mad high mage, gods, ascendants, demons and slew of other fantasy creatures. However, I cannot describe what they’re doing exactly.

Imagine, if you will, a human being in the far-flung future. This person stumbles on an ancient novel describing the Vietnam War — a novel written in 1967 that assumes the reader already knows the politics involved. But this future reader has never heard of the United States of America, the Soviet Union, Vietnam, Cambodia, etc. He or she might be able to work out that President Johnson was the leader of a nation called the United States, that the U.S. army fights for him, but is unfamiliar with the concepts of democracy or communism, and because the book assumes the reader already knows it, is incapable of grasping the ideological struggle at the heart of the conflict.

Gardens of the Moon is just like that — there are battles galore, but it doesn’t bother to explain the complicated politics and social systems that are the genesis of the conflict. Erikson either assumes you already know, or that you can work it out on your own. Of course, with great works of speculative fiction, a reader can work it all out if given the right hints by the author (see China Mieville, Jeff Vandermeer, Frank Herbert, etc.). This is not the case here.

Finally, my first red flag on Steven Erikson was the condescending and self-involved interviews with him scattered around online. He seemed wrapped up in himself and his own greatness — a problem many writers suffer from, I will admit — but I got the sense that he was dismissive of readers who don’t “get” his books, almost as if it’s a character flaw on their part. I decided to give Gardens of the Moon a chance anyway — and I believe I gave it a very fair chance. My Kindle says I’ve finished 50% of it. But there are other books to read and so many hours left in a person’s life. I decided not to waste any more time on it.

Sons of Anarchy - Season 1

Review: Sons of Anarchy Season 1

0

Sons of Anarchy is FX’s original series about an outlaw motorcycle club in the fictional northern California town of Charming. Founded by a group of disgruntled Vietnam veterans in the 1960′s, the Sons of Anarchy (or “SAMCRO” as they are called by their members) would go from being a group of friends celebrating motorcycles and life on the margins of American society to a full-blown criminal enterprise dedicated to running guns, racketeering, embezzlement, murder, prostitution and other unsavory acts.

Sons of Anarchy - Season 1

Sons of Anarchy - Season 1

The club’s founder, John Teller, is long dead, and SAMCRO is now in the hands of Clay Morrow (Ron Perlman), John’s best friend. Married to Teller’s widow, Gemma (Katey Segal), Morrow raised John’s surviving son Jax (Charlie Hunnam) and rules the club and the town of charming with impunity.

After the birth of his own son in the series’ opening, Jax uncovers a secret manuscript written by his late father that provides an account of the history of the club and how it veered from its original intentions into an organization that shamed its founder. This prompts Jax to take a long hard look at himself and his role in the club’s activities — sparking a personal transformation that is central to the first season’s stunning finale.

The set-up for the show is straight out of Shakespeare’s Hamlet. Gemma is the power behind the throne, pulling Clay’s strings and manipulating the club to her own ends. She wants any thoughts of dissent swept from her son’s thoughts — partially to keep the club going, but also to keep him from uncovering the many evils that she and Clay are responsible for, including possibly the murder of Jax’s father.

On top of this, Jax’s high school sweetheart Tara (the show’s Ophelia) returns to Charming after many years in Chigago — once a biker chick and now a respectable doctor, Tara has her own baggage that will ultimately become intertwined with Jax and SAMCRO. The two still have feelings for one another, and that bond will help Jax find his true path and also lead to conflict with Clay and Gemma.

I could spend thousands of words describing all the great characters and relationships in Sons of Anarchy. On top of the amazing Shakespeare analog, the show also gives the audience a glimpse into a world that one rarely is never portrayed on television — a world with its own rules and code of honor. There are very few shows on television where I see the people I grew up with in western Maryland — and yet many of the characters in Sons of Anarchy could be my elementary school classmates from downtown Hagerstown, my cousins and uncle, or even my own father. In a sense these are my people, and Sons of Anarchy gets them 100% right.  No one on this show is pretty — although Hunnam is toned down a bit through make-up and wardrobe to overcome his own pretty boy looks — and everyone looks real. Even Tara looks like someone who could have once lived a harder life — there is very little room for beauty and artifice on this show.

The characters are morally ambiguous, likable, but paradoxically horrible. Gemma is dedicated to maintaining the club’s criminal edifice through any means necessary, but at the same time is a loyal wife and mother who will do anything to protect her family. Clay is a man of violence and amorality, yet he also shows glimmers of kindness and courage. The same can be said for the other bikers in club — Opie, Piney, Tig, Juice, Halfsack and Bobby. And of course, especially, Jax.

I do think it’s worth noting that I had some difficulty getting into the show. Despite being enamored with the pilot, I was disappointed to see Jax’s doubts wiped away in the second episode, only to return half-way through the series. I understand the pilot was designed to illustrate the direction the show would go in, but having Jax become 100% committed to the club’s criminal activities after seeming on the path of rebuking them was a bit surprising given the pilot.

However, starting with the episode “Giving Back,” Sons of Anarchy becomes an irresistible freight train, hurtling towards its inevitable conclusion of violence and tested loyalties. I’m keeping this review as ambiguous as I can to avoid spoiling the show. By the end, I found myself not just an enthusiastic fan, but hungry for the second season. This may be the best show on American television at the moment, and you’d be doing yourself a big favor by checking it out.

Go to Top